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  • |genre = [[Action game|Action]] <br> [[Role-playing video game|RPG]] '''''Technoclash''''' is an [[action game|action]] [[role-playing video game|RPG]] created by [[Electronic Arts]] in 1993 fo ...
    3 KB (375 words) - 18:04, 17 August 2023
  • ...es/te-soft |url-status = dead |archive-date = 2012-11-05 |title = T&E Soft Games |publisher = [[IGN]] |access-date = 2015-05-10}}</ref> ...elling games for NEC's [[PC-6001]] series. Beginning in 1983, it developed games for multiple models other than the PC-6001. In December 1983, T&E Soft publ ...
    11 KB (1,589 words) - 04:19, 8 January 2024
  • ...rious kinds of texts to allow the reader to experience the story through [[Action (fiction)|actions]], words, [[subtext]], thoughts, senses, and feelings rat ...pectator evidently has no direct concern with the author at all, while the action is proceeding. The author places their parts in the mouths of the players, ...
    16 KB (2,451 words) - 04:41, 22 August 2023
  • ...J&pg=PA25 | author = Mallon, Bill | year = 1998 | title = The 1900 Olympic Games, Results for All Competitors in All Events, with Commentary | publisher = M ...ow jumping]] and [[dressage]], both of which are featured at the [[Olympic Games]]. At lower levels, [[horse show]]s offer a wide variety of competition bot ...
    14 KB (2,049 words) - 00:59, 19 July 2023
  • ...creating an ecosystem of 3rd party developers, encouraging them to create games or develop mobile apps that could enhance users' experiences with Facebook) ...ions. They are the respective leader ensuring the success of others. Their action needs to be taken in a legitimate manner.<ref name=":2" /> ...
    11 KB (1,473 words) - 23:42, 29 November 2023
  • ...ally critical media, reducing the regulator's competences and mandates for action, and a lack of due process in the adoption of regulatory decisions.<ref>Buc ...llowing for a diverse group of players to connect and enjoy their favorite games with. This helps with creating or maintaining relationships: friendships, f ...
    29 KB (3,878 words) - 19:30, 20 February 2024
  • In [[1939 in baseball|1939]], baseball games were usually covered by one camera providing a point-of-view along the thir ...oston and critics complained the cameras often didn't show the part of the action he was describing. A regular-season game typically used two or three camera ...
    40 KB (5,768 words) - 15:58, 27 September 2023
  • ...on types. One promotion is social media. People post on social media about games, new players, new coaches, and many of other things related to their team.< ...Careers in the entertainment industry include the following careers: video games, movies, music, and nontraditional aspects.<ref>{{Cite web |title=20 Jobs f ...
    24 KB (3,257 words) - 03:50, 5 February 2024
  • ...ology-based alien species called Nanochips, who first appeared in the live-action movie [[Ben 10: Alien Swarm]]. === Computer games === ...
    24 KB (3,597 words) - 04:07, 21 December 2023
  • ...cup can be used as a two-dimensional tangible symbol to also represent the action: "drink". Two- and three-dimensional symbols are used to fit the cognitive | Games || Spinner ...
    16 KB (2,352 words) - 17:07, 24 May 2023
  • ...s the movie trope that'll ruin everything once you know about it |magazine=Games Radar |series=Feature |url=https://www.gamesradar.com/chekhovs-gun-the-movi ...red. The unfired rifles tie into the play's theme of lacking or incomplete action.<ref>{{cite book |author=Rayfield, Donald |author-link=Donald Rayfield |ye ...
    10 KB (1,450 words) - 13:45, 25 February 2024
  • # A limited action space exists (e.g. an adopt/reject decision) ...s the probability that an agent gets an {{mvar|L}} signal when the correct action is reject. If these likelihoods are represented by ''q'', then ''q'' > 0.5. ...
    33 KB (4,868 words) - 03:47, 5 March 2024
  • ...ressed by an individual that not only presents information but performs an action as well.<ref name=":0">{{Cite book|title=How to do things with words|last=A ...goal, communication becomes a set of [[Language game (philosophy)|language games]]. Thus, utterances do more than reflect a meaning, they are words designed ...
    36 KB (5,425 words) - 00:59, 11 January 2024
  • ...e most influential extensions of Ajzen and Fishbein's [[theory of reasoned action]] (TRA) in the literature. Davis's technology acceptance model (Davis, 1989 ...ould perform a behavior. This was consistent with the [[theory of reasoned action]] (TRA). ...
    28 KB (3,859 words) - 18:41, 7 January 2024
  • ===Games=== ...ames include ''[[Command & Conquer: Red Alert]]'' (1996),<ref name="Top 10 Games" /> ''[[Crimson Skies]]'' (1998 board game, 2000 video game), ''[[Iron Stor ...
    44 KB (6,157 words) - 19:46, 4 March 2024
  • ...088-story.html|title=Electronic vest adds a chest full of thrills to video games|last=Chen|first=Howard Henry|website=baltimoresun.com|date=27 August 1994 | ...quencies and intervals to provide a sensation representative of an in-game action; this includes 'bumps', 'knocks', and 'tap' of one's hand or fingers. ...
    50 KB (6,892 words) - 02:10, 9 February 2024
  • ...gland|Parliament]] made the demolition of machines a capital offense. This action, however, did not stop the tide of violence. The [[Luddites]], a group of a ...ritical Essay – Old Games, Same Concerns: Examining First Generation Video Games Through Popular Press Coverage from 1972–1985 {{!}} Technoculture|website=t ...
    20 KB (2,972 words) - 02:42, 19 February 2024
  • ...ld (within which viewers can identify objects), which is trained in action games and transfers to new settings. Whether learning of simple discriminations, ...
    57 KB (7,636 words) - 05:51, 27 December 2023
  • ...h and fifth, radio and TV, as [[broadcast media]]. Some argue that [[video games]] have developed into a distinct mass form of media.<ref>{{cite news |url=h ...cluding the Internet, however, it is questionable whether players of video games are sharing a common experience when they play the game individually. It is ...
    66 KB (9,788 words) - 18:07, 3 March 2024
  • ...home," the verb "will walk" is in the future tense because it refers to an action that is going to, or may, happen at a point in time beyond the present. ...walking" is in the future perfect continuous tense because it refers to an action that the speaker anticipates will be finished in the future. ...
    29 KB (4,239 words) - 05:06, 27 November 2023
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