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- ...rivatives|cyberpunk]], [[Urban Shamanism|urban shamanism]] and [[rave|rave culture]] are associated with [[electronic dance music]]. ...describe spiritual phenomena, as well as the use of symbolism from popular culture in spiritual contexts.<ref>[[Steven Vedro]], [http://teleconsciousness.blog ...7 KB (948 words) - 12:30, 22 February 2024
- ...ractions between, and politics of, [[Technology and society|technology and culture]]. ...|archive-date=February 17, 2006 |title=Technoculture from Frankenstein to Cyberpunk}}</ref> ...8 KB (1,179 words) - 20:13, 10 February 2022
- ...f> To the extent that technology is now a dominant aspect of modern global culture, most modern thrillers are "techno-thrillers" in broad sense, and the genre * [[Cyberpunk]] ...8 KB (1,058 words) - 16:21, 4 March 2024
- ...ristic]] [[subgenre]] of [[science fiction]] similar to [[steampunk]] or [[cyberpunk]] that combines the [[aesthetics]] of the [[Diesel engine|diesel]]-based te {{Main article|Cyberpunk derivatives}} ...44 KB (6,157 words) - 19:46, 4 March 2024
- ...d ethics'']. Edinburgh: T. & T. Clark. pp. 335–337.</ref> In the [[Western culture|Occidental]] view, which uses a linear conception of time, the future is th == Linear and cyclic culture == ...29 KB (4,239 words) - 05:06, 27 November 2023
- *''Cultural posthumanism'': A branch of [[Culture theory|cultural theory]] critical of the foundational assumptions of humani ...sin | year = 1977 | chapter = Prometheus as Performer: Toward a Postmodern Culture? | isbn = 978-0-930956-00-4| author-link = Ihab Hassan }}</ref> This view p ...38 KB (5,182 words) - 14:23, 30 January 2024
- ...ing example of [[neo-noir]] cinema as well as a foundational work of the [[cyberpunk]]<ref name="Torres Cruz 2014" /> genre. It has influenced many science fict ...w.empsfm.org/documents/press/EMPSFMBrochure.pdf |publisher=[[Museum of Pop Culture]] |title=Experience Music Project / Science Fiction Museum and Hall of Fame ...136 KB (18,422 words) - 13:12, 23 February 2024
- ...live}}</ref> — and is likewise rooted in the era's perspective on fashion, culture, architectural style, and art.<ref>{{cite book|url=https://steam-punk.co.uk ...{{cite news|author=Oliveira, Camilla|publisher=Wall Street International – Culture Section|title=Steampunk: The Movement and the Art|date=Nov 2, 2015}}</ref>< ...149 KB (19,944 words) - 15:23, 3 March 2024
- ...re 1930 |url=https://www.jstor.org/stable/40061169 |journal=Technology and Culture |volume=47 |issue=3 |pages=486–512 |doi=10.1353/tech.2006.0201 |jstor=40061 ...hor=O'Neil, Dennis |title=Evolution of Modern Humans: Archaic Homo sapiens Culture |url=http://anthro.palomar.edu/homo2/mod_homo_3.htm |url-status=live |archi ...100 KB (13,380 words) - 17:30, 7 March 2024