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  • |publisher = {{vgrelease|NA|[[Electronic Arts]]|EU|Electronic Arts}} ...tion game|action]] [[role-playing video game|RPG]] created by [[Electronic Arts]] in 1993 for the [[Sega Genesis|Mega Drive/Genesis]]. ...
    3 KB (375 words) - 18:04, 17 August 2023
  • ...and electronic detectors for converting the electromagnetic energy into an electronic signal. # ''The processor''. For all [[digital imaging]] systems, the electronic signals produced by the capture device must be manipulated by an algorithm ...
    9 KB (1,132 words) - 08:16, 7 August 2023
  • * [[Forensic arts]] – artistic techniques used in the identification, apprehension, or ...ntific methods and techniques in order to recover or investigate data from electronic or digital media, often in relation to computer crime. ...
    21 KB (2,785 words) - 12:09, 30 October 2023
  • ...rg, Kay| date=2018| title=Immersive Media and their Future| journal=[[SSRN Electronic Journal]]| doi=10.2139/ssrn.3254392| url= https://www.researchgate.net/publ ...ity games to play right now|url=https://www.techradar.com/best/the-best-vr-games|access-date=2021-03-07|website=TechRadar|language=en}}</ref> The world of i ...
    59 KB (8,100 words) - 13:49, 15 January 2024
  • ...088-story.html|title=Electronic vest adds a chest full of thrills to video games|last=Chen|first=Howard Henry|website=baltimoresun.com|date=27 August 1994 | ...ter 404, pages 4652-4665</ref> A common use is in automobile driving video games and simulators, which turn the [[racing wheel|steering wheel]] to simulate ...
    50 KB (6,892 words) - 02:10, 9 February 2024
  • ...]] of the early 19th century.<ref>Richard Jensen. "Military History on the Electronic Frontier: Wikipedia Fights the War of 1812," ''The Journal of Military Hist ...al-world/4602/ |date=2013-02-11 }} ''The Atlantic'' February 6, 2013</ref> Electronic commerce may be responsible for [[Consolidation (business)|consolidation]] ...
    56 KB (7,718 words) - 13:20, 21 February 2024
  • ...title=Museum Of Applied Arts And Sciences - About|work=[[Museum of Applied Arts and Sciences]]|access-date=22 August 2017|language=en-US}}</ref> During the {{See also|Early history of video games|Early mainframe games}} ...
    92 KB (12,422 words) - 18:23, 3 March 2024
  • ...1781145/netflix-splits-dvd-streaming-business-rebrands-qwikster-adds-video-games |archive-date=October 9, 2016}}</ref><ref>{{cite news |title=Remember When ...web.archive.org/web/20131111053658/http://www.bbc.co.uk/news/entertainment-arts-24864631 |archive-date=November 11, 2013}}</ref><ref name="Netflix">{{cite ...
    268 KB (31,724 words) - 00:32, 8 March 2024
  • ...d many science fiction films, [[Blade Runner (franchise)#Video games|video games]], [[anime]], and television series. It also brought the work of Dick to Ho [[Casting (performing arts)|Casting]] the film proved troublesome, particularly for the lead role of D ...
    136 KB (18,422 words) - 13:12, 23 February 2024
  • ...tion abroad, genocide, therapeutic practices, ecological collapse, and the arts are explored by a variety of thinkers and practitioners in light of their l ...they're gone {{!}} CBC Arts|language=en-US|work=CBC|url=https://www.cbc.ca/arts/will-the-mall-survive-covid-whatever-happens-these-artists-want-to-capture- ...
    70 KB (10,242 words) - 18:26, 11 February 2024
  • The integration of electronic devices into classrooms has been cited as a possible solution to bridge acc ...t includes various subjects such as sciences, literature, history, and the arts. It emphasizes the importance of physical education, well-equipped librarie ...
    45 KB (6,339 words) - 00:27, 3 February 2024
  • ...ohns Hopkins Univ Pr 2002</ref> This was the first book where the realm of games of chance and the realm of the probable (which concerned opinion, evidence, ===Statistics applied to mathematics or the arts=== ...
    78 KB (10,783 words) - 09:30, 24 February 2024
  • ...t description|Clothing and accessories incorporating computer and advanced electronic technologies}} ...earable technology include [[smartwatch]]es and [[smartglasses]]. Wearable electronic devices are often close to or on the surface of the skin, where they detect ...
    106 KB (14,810 words) - 06:59, 7 March 2024
  • ...[[Web application|applications]] of the [[World Wide Web]] (WWW), [[email|electronic mail]], [[internet telephony|telephony]], and [[file sharing]]. ...ices]], most prominently the World Wide Web, including [[social media]], [[electronic mail]], [[mobile app]]lications, [[multiplayer online game]]s, [[Internet t ...
    153 KB (21,189 words) - 15:00, 6 March 2024
  • ...logy and Engineering Emmy Awards |publisher=National Academy of Television Arts and Sciences. |url=http://www.emmyonline.org/mediacenter/_pdf/tech_2k8_winn HDMI uses the [[Consumer Technology Association]]/[[Electronic Industries Alliance]] 861 standards. HDMI 1.0 to HDMI 1.2a uses the EIA/CEA ...
    178 KB (24,388 words) - 15:44, 5 March 2024
  • ...the late 2010s. A standard television set consists of multiple internal [[electronic circuit]]s, including a [[Tuner (radio)|tuner]] for receiving and decoding ...y wired to a mechanical [[commutator (electric)|commutator]], served as an electronic [[retina]]. In the receiver, a type of [[Kerr effect|Kerr cell]] modulated ...
    165 KB (23,039 words) - 21:30, 29 January 2024
  • ...word logos, meaning word and speech. It was first used to describe applied arts, but it is now used to describe advancements and changes which affect the e A standard reference for the state of mechanical arts during the Renaissance is given in the mining engineering treatise ''[[De r ...
    96 KB (13,567 words) - 17:18, 26 February 2024
  • | series = Arts in society ...support a single [[use case]] for [[United States Department of Defense]] electronic communication (email), and which gained widespread adoption only in the mid ...
    86 KB (11,387 words) - 03:15, 19 February 2024
  • ===Games=== ...as with [[MuZero]], which could be trained to play chess, Go, or [[Atari]] games.<ref>{{Cite web |date=2020-12-23 |title=MuZero: Mastering Go, chess, shogi ...
    211 KB (27,226 words) - 11:03, 8 March 2024
  • | education = [[University of Pennsylvania]] ([[Bachelor of Arts|BA]], [[Bachelor of Science|BS]]) ...s=live}}</ref> At age ten, he developed an interest in computing and video games, teaching himself how to program from the [[VIC-20]] user manual.<ref>[[#Va ...
    325 KB (39,656 words) - 06:54, 7 March 2024
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