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- {{Infobox video game |genre = [[Action game|Action]] <br> [[Role-playing video game|RPG]] ...3 KB (375 words) - 18:04, 17 August 2023
- {{Short description|Former Japanese video game developer}} ...es/te-soft |url-status = dead |archive-date = 2012-11-05 |title = T&E Soft Games |publisher = [[IGN]] |access-date = 2015-05-10}}</ref> ...11 KB (1,589 words) - 04:19, 8 January 2024
- ...Internet]] use, [[personal digital assistants]], [[BlackBerries]], [[video games]], [[cell phones]], etc. in the 1990s, information and communication techno ...3 KB (372 words) - 12:57, 30 January 2024
- ...d have been optimized greatly. Many households are now having computers, [[Video game console|consoles]], or any other kind of hand-holding computer game.<r ...e web|url=https://www.accenture.com/us-en/insight-bringing-tv-life-digital-video-transformation-strategies|title=Digital Transformation in Media and Enterta ...18 KB (2,524 words) - 14:44, 9 August 2023
- {{See|Video game|Online game}} ...>{{Cite news |date=2019 |title=2019 Essential Facts About the Computer and Video Game Industry |pages=4–13 |work=Entertainment Software Association |url=htt ...29 KB (3,878 words) - 19:30, 20 February 2024
- ...ak to describe his [[tabletop role-playing game]] ''[[Children of the Sun (role-playing game)|Children of the Sun]]'',<ref name="Discovering Dieselpunk p3"/> the t ===Games=== ...44 KB (6,157 words) - 19:46, 4 March 2024
- === Computer games === In ''[[PlanetSide (video game)|PlanetSide]]'' and ''[[PlanetSide 2]]'', nanites are used to fabricat ...24 KB (3,597 words) - 04:07, 21 December 2023
- {{Redirect|Mass Media|the video game company|Mass Media (company)}} ...or example, it is controversial whether to include [[mobile phone]]s and [[video game]]s in the definition. In the early 2000s, a classification called the ...66 KB (9,788 words) - 18:07, 3 March 2024
- ...on types. One promotion is social media. People post on social media about games, new players, new coaches, and many of other things related to their team.< ...Careers in the entertainment industry include the following careers: video games, movies, music, and nontraditional aspects.<ref>{{Cite web |title=20 Jobs f ...24 KB (3,257 words) - 03:50, 5 February 2024
- ...ld (within which viewers can identify objects), which is trained in action games and transfers to new settings. Whether learning of simple discriminations, ...tle = Improving surgical pattern recognition through repetitive viewing of video clips | journal = IEEE Transactions on Systems, Man, and Cybernetics - Part ...57 KB (7,636 words) - 05:51, 27 December 2023
- ...088-story.html|title=Electronic vest adds a chest full of thrills to video games|last=Chen|first=Howard Henry|website=baltimoresun.com|date=27 August 1994 | ...ter 404, pages 4652-4665</ref> A common use is in automobile driving video games and simulators, which turn the [[racing wheel|steering wheel]] to simulate ...50 KB (6,892 words) - 02:10, 9 February 2024
- ...le (film)|Howl's Moving Castle]]'' (2004),<ref name=Cavallaro/> [[Sega]]'s video game and anime franchise ''[[Sakura Wars]]'' (1996) which is set in a steam ...media artist and sculptor [[Paul St George]] exhibited outdoor interactive video installations linking London and [[Brooklyn]], New York, in a Victorian era ...149 KB (19,944 words) - 15:23, 3 March 2024
- ...the main traffic. Today, many [[Internet forum]]s have sections devoted to games and funny videos; short cartoons in the form of [[Flash animation|Flash mov ...se range from [[MMORPG]] to [[first-person shooter]]s, from [[role-playing video game]]s to [[online gambling]]. This has revolutionized the way many people ...56 KB (7,718 words) - 13:20, 21 February 2024
- {{See also|Early history of video games|Early mainframe games}} ...game consoles|Third generation of video game consoles|Fourth generation of video game consoles}} ...92 KB (12,422 words) - 18:23, 3 March 2024
- ...d many science fiction films, [[Blade Runner (franchise)#Video games|video games]], [[anime]], and television series. It also brought the work of Dick to Ho ...s of a [[workprint]]. This, in conjunction with the film's popularity as a video rental, made it one of the earliest movies to be released on [[DVD]]. In 20 ...136 KB (18,422 words) - 13:12, 23 February 2024
- ...ritical Essay – Old Games, Same Concerns: Examining First Generation Video Games Through Popular Press Coverage from 1972–1985 {{!}} Technoculture|website=t ...20 KB (2,972 words) - 02:42, 19 February 2024
- ...ic recordings, and even in embodied communications such as dance and video games.<ref>{{Cite book|title=The Ashgate Research Companion to Media Geography|la ...16 KB (2,191 words) - 16:57, 28 February 2024
- ...tional technologies, including desktop computers, Internet services, video games, and mobile devices,{{sfn|Oinas-Kukkonen|Hasle|Harjumaa|Segerståhl|2008|p={ ...oring causal relationships.{{sfn|Fogg|2003c}} For example, simulations and games instantiate rules and procedures that express a point of view and can shape ...37 KB (4,931 words) - 10:37, 6 January 2024
- ...ociation football was contrasted with other sports, which had incorporated video replays and other systems into their rules. ...–11 Premier League season]] "errors took place nearly 30% of the time that video replays could help prevent", but some people claim that instant replays wou ...44 KB (5,993 words) - 13:40, 10 February 2024
- ...ons as more than just a phone: it can also contain an Internet connection, video players, MP3 players, gaming, and a camera. Their areas of use have increas ...teractive media]], [[Internet TV]], [[over-the-top content]], as well as [[video on demand|on-demand]] [[streaming media]], and less focus on traditional [[ ...68 KB (9,622 words) - 23:19, 6 January 2024