File:Heatsink povray.png

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Heatsink_povray.png(568 × 438 pixels, file size: 208 KB, MIME type: image/png)

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Summary

Description Heatsink rendered using Povray, edited with Gimp
Date 09/05/2007
Source Own work
Author Jonathan Haas

Licensing

I, the copyright holder of this work, hereby publish it under the following licenses:
GNU head Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.2 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. A copy of the license is included in the section entitled GNU Free Documentation License.
w:en:Creative Commons
attribution
This file is licensed under the Creative Commons Attribution 3.0 Unported license.
You are free:
  • to share – to copy, distribute and transmit the work
  • to remix – to adapt the work
Under the following conditions:
  • attribution – You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use.
You may select the license of your choice.

Source

  #declare S = 10;  
      
  global_settings { 
    max_trace_level 2   
    ambient_light <0.5,0.5,0.8>
  }
  
  #include "colors.inc"   
  #include "metals.inc"
  #include "golds.inc"
  #include "finish.inc"  
  #include "textures.inc"
  
  #declare P_Brass6    = color rgb <1, 0.50, 0.05>;       
  #declare T_Brass_6A = texture { pigment { P_Brass6 } finish { F_MetalA  } }      
  
  camera {
  	location <15,15,6>
  	direction z*1.2
  	look_at <0,0,0>
  }
  
  plane {y, 0
  	texture{pigment{ P_Silver2*0.5}}
  }
  #declare C = 5.8;    
  difference{  
    merge{
      box {<-5.3,0.4,-5.2> <5.3,4,5.2>}
      box {<-5.4,0,-5.3> <5.4,0.44,5.3>}        
  #declare NrX = -C;    
  #while (NrX < -4)
      cylinder {<NrX,0,-NrX> <NrX,0.4,-NrX>,0.8}     
  
   #declare NrX = NrX + 0.05;  //next Nr
  
  #end  
  #declare NrX = C;    
  #while (NrX > 4)
      cylinder {<NrX,0,-NrX> <NrX,0.4,-NrX>,0.8}     
  
   #declare NrX = NrX - 0.05;  //next Nr
  
  #end   
  
  #declare NrX = -5;    
  #declare Q = 0.4;  
  #while (NrX < 5.2)
      cylinder {<-5.3,4/Q,NrX> <5.3,4/Q,NrX>,0.2 transform{scale <1,Q,1>}}     
  
   #declare NrX = NrX + 1;  //next Nr
  
  #end       
       
    }    
    union{  
  
  #declare NrX = -4.5;
  #while (NrX < 4.5+1)
    box {<NrX-0.2,0.9,-6> <NrX+0.2,5,6>}     
  
   #declare NrX = NrX + 1;  //next Nr
  
  #end  
  #declare NrX = -4.5;  
  #while (NrX < 4.5+1)
    box {<-6,1,NrX-0.3> <6,5,NrX+0.3>}     
  
   #declare NrX = NrX + 1;  //next Nr
  
  #end   
  cylinder {<C,-1,-C> <C,1,-C>,0.4}
  cylinder {<-C,-1,C> <-C,1,C>,0.4}                      
    }
    texture{T_Brass_6A}
  }
            
  light_source {<100,200,-100> color <1.2 1.1 0.9> area_light  <200,0,0> <0,0,200> S S circular} 
  light_source {<500,200,-100> color <1.2 1.1 0.9> area_light  <1000,0,0> <0,50,2000> S S circular}
  light_source {<0,50,0> White*2 area_light  <30,0,0> <0,0,30> S S circular}

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File history

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Date/TimeThumbnailDimensionsUserComment
current10:44, 17 November 2007Thumbnail for version as of 10:44, 17 November 2007568 × 438 (208 KB)wikimediacommons>XcepticZPRemoved unnecessary opaque background.

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