Search results

From KYNNpedia
View (previous 20 | ) (20 | 50 | 100 | 250 | 500)

Page title matches

  • '''Immersion''' into [[virtual reality]] (VR) is a perception of being physically [[Presence (telepresence)|presen ...disbelief]], enabling action or reaction to stimulations encountered in a virtual or artistic environment. The greater the suspension of disbelief, the great ...
    59 KB (8,100 words) - 13:49, 15 January 2024

Page text matches

  • [[Category:Mixed reality]] [[Category:Virtual reality]] ...
    109 bytes (11 words) - 10:27, 12 December 2023
  • ...ware]], program or system that implements, manages and controls multiple [[virtual environment]] instances (self definition).{{citation needed|date=September ...ry training in a virtual environment simulator to virtual classrooms. Many Virtual Environments are being purposed as branding channels for products and servi ...
    2 KB (316 words) - 12:36, 6 February 2024
  • ...y includes [[photography]], [[printing]], [[augmented reality]], [[virtual reality]] and [[video]].{{sfn|Henny|2012|p=43}} ...
    1 KB (154 words) - 06:35, 21 January 2023
  • ...tist.com/article/2111371-face-electrodes-let-you-taste-and-chew-in-virtual-reality/|website=New Scientist|publisher=New Scientist Ltd.|accessdate=3 May 2017}} ...
    2 KB (265 words) - 14:56, 12 May 2023
  • ===Virtual reality=== ...utboard motion processors for home applications as popularized in "virtual reality" rides. These products differ radically from tactile transducers in that th ...
    7 KB (1,131 words) - 19:15, 20 February 2024
  • ...formance, "Non Sequitur,? of a ballerina dancing with a computer animated "virtual" dancer was shown on [[CNN]]'s ''Future Watch'' program, May 1994.<ref>{{Ci ...or and choreographer who creates animations, imports them into the virtual reality environment [http://www.secondlife.com Second Life], and then choreographs ...
    6 KB (898 words) - 05:20, 27 March 2023
  • ===Virtual particles=== {{Main|Virtual particles}} ...
    10 KB (1,454 words) - 05:26, 22 February 2024
  • ...//www.sevendaysvt.com/vermont/ovr-technology-is-creating-olfactory-virtual-reality-for-health-care-education-and-training/Content?oid=29413819 |access-date=20 ...Movies|motion pictures]], [[video game]]s, [[virtual reality]], [[extended reality]], web pages, and [[music]]). The sensing part of this technology works by ...
    19 KB (2,554 words) - 21:49, 22 February 2024
  • [[File:Zero Latency Virtual Reality Experience.jpg|thumb|This is a virtual reality example, which is part of entertainment technology.]] ...information and cultural products. These technologies include video games, virtual worlds, online role-playing games and recreational social networking techno ...
    18 KB (2,524 words) - 14:44, 9 August 2023
  • *[[Virtual reality]] ...
    4 KB (543 words) - 09:36, 20 February 2024
  • ...nct to mainstream clinical practices include [[email]], [[SMS]], [[virtual reality]], [[computer program]]s, [[blog]]s, [[social network]]s, the [[telephone] === Virtual reality === ...
    19 KB (2,608 words) - 00:29, 23 October 2023
  • *[[Social construction of reality]] *[[Avatar (virtual reality)]] ...
    8 KB (780 words) - 10:45, 24 February 2024
  • '''Figure 2.''' Real and virtual reflection height]] ...itter is a vertical electric Hertzian dipole radiating at 15&nbsp;kHz. The virtual reflection height of the Earth-ionosphere waveguide is at 70&nbsp;km, corre ...
    12 KB (1,790 words) - 02:27, 19 October 2022
  • *[[Virtual reality]], whilst practical systems exist, the potential roadmap is estimated to re ...
    5 KB (642 words) - 01:47, 18 December 2023
  • '''Immersion''' into [[virtual reality]] (VR) is a perception of being physically [[Presence (telepresence)|presen ...disbelief]], enabling action or reaction to stimulations encountered in a virtual or artistic environment. The greater the suspension of disbelief, the great ...
    59 KB (8,100 words) - 13:49, 15 January 2024
  • {{short description|Distortion of the perception of reality}} ...ensory stimulation]]. Although illusions distort the human perception of [[reality]], they are generally shared by most people.<ref>Solso, R. L. (2001). Cogni ...
    15 KB (2,208 words) - 04:17, 3 March 2024
  • ...ovide 6-D position and orientation. Example applications include [[virtual reality]] environments, alignment tools for [[computer-assisted surgery]] or radiol ...books?id=-1w4367mu3QC&pg=PA67 |chapter=A Survey of Tracking Technology for Virtual Environments | page=67}}</ref> ...
    17 KB (2,418 words) - 15:35, 5 October 2023
  • | {{rh}} | [[Virtual retinal display]] | Experimental, possibly<br />[[virtual reality]] ...
    13 KB (1,798 words) - 15:43, 19 December 2023
  • ...f> The simulated mind could be within a [[virtual reality]] or [[simulated reality|simulated world]], supported by an anatomic 3D body simulation model. Alter ...
    11 KB (1,571 words) - 01:58, 6 February 2024
  • {{Short description|Way of representing external reality within one's mind}} ...raik]], who suggested that the mind constructs "small-scale [[models]]" of reality that it uses to anticipate events. ...
    20 KB (2,798 words) - 23:13, 24 February 2024
View (previous 20 | ) (20 | 50 | 100 | 250 | 500)