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  • ...formance, "Non Sequitur,? of a ballerina dancing with a computer animated "virtual" dancer was shown on [[CNN]]'s ''Future Watch'' program, May 1994.<ref>{{Ci ...and the music. Her company began in 2006 and is still performing. Other companies, [http://www.Zerogskydancers.com ZeroG Skydancers], director DC Spensley ( ...
    6 KB (898 words) - 05:20, 27 March 2023
  • ...nct to mainstream clinical practices include [[email]], [[SMS]], [[virtual reality]], [[computer program]]s, [[blog]]s, [[social network]]s, the [[telephone] === Virtual reality === ...
    19 KB (2,608 words) - 00:29, 23 October 2023
  • [[File:Zero Latency Virtual Reality Experience.jpg|thumb|This is a virtual reality example, which is part of entertainment technology.]] ...information and cultural products. These technologies include video games, virtual worlds, online role-playing games and recreational social networking techno ...
    18 KB (2,524 words) - 14:44, 9 August 2023
  • ...ons such as AT&T, Verizon, and T-Mobile are some of the notorious cellular companies that are rolling out 5G services across the US. 5G started being deployed .../s standard to meet the high data volume of high-definition video, virtual reality and so on. ...
    45 KB (6,693 words) - 16:31, 20 February 2024
  • ...date= 23 October 2017|accessdate= October 23, 2017}}</ref> This means that companies should not slow down access or block any website content on the [[World Wid '''1973:''' The term 'Internet' was born. Also a global networking becomes a reality as the [[University College London|University College of London]] (England) ...
    12 KB (1,672 words) - 16:20, 27 February 2024
  • ...be used to create virtual objects in a [[computer simulation]], to control virtual objects, and to enhance remote control of machines and devices ([[telerobot ...itle = Haptic Perception, Mechanics, and Material Technologies for Virtual Reality | journal = Advanced Functional Materials | volume = 31 | issue = 39 | page ...
    50 KB (6,892 words) - 02:10, 9 February 2024
  • ...plications of the technology; new [[social networks]], [[Virtual community|virtual communities]] and ways of [[Social interaction|interaction]] that have aris ...alysis]] and at the same time interpreted qualitatively, such as through [[virtual ethnography]]. Social change can be studied through statistical [[demograph ...
    56 KB (7,718 words) - 13:20, 21 February 2024
  • ...the area of product development and growth strategies for digital product companies.<ref name=":0" /> The same can be said in the case of individual content cr # companies are crossing traditional boundaries such as hardware and software to provid ...
    68 KB (9,622 words) - 23:19, 6 January 2024
  • ...tended disclosure by authorized personnel, privacy data loss or theft, and virtual hacking. It became more important to protect the privacy and security of pa ...ss time and money.<ref>{{cite web|url=https://www.proactiveinvestors.co.uk/companies/news/207645/iq-ai-files-patent-for-non-toxic-mri-scan-technology-207645.htm ...
    48 KB (6,670 words) - 20:15, 4 March 2024
  • ...tions.<ref>Panteli, N., and S. Fineman. "The Sound of Silence: the case of virtual team organising." Behaviour & Information Technology 24 (2005): 347-52.</re ...etter to remain silent about issues because nothing will change anyway. If companies want to be successful they need to confront the actual problem and fix it. ...
    33 KB (4,955 words) - 20:58, 23 August 2023
  • ...itw/announcements/Workshop_brochure.htm CII, NITW]</ref> CUSMAT, A Virtual Reality-based startup also has emerged at the Centre for Innovation and Incubation, * K Gowri Shankar, Group Director of G&G Group of Companies ...
    17 KB (2,408 words) - 19:53, 15 February 2024
  • ...nology companies should work with the government, and specifically whether companies should supply digital technology to the military." ...
    27 KB (3,776 words) - 19:00, 26 February 2024
  • ...instability; generally, faster operation leads to higher performance. Many companies now compete to offer the best heat sink for [[Personal computer|PC]] overcl Online heat sink calculators from companies such as Novel Concepts, Inc. and at www.heatsinkcalculator.com<ref>{{cite w ...
    30 KB (4,525 words) - 00:35, 30 November 2023
  • ...Media Lab, [[Thad Starner]] and Alex "Sandy" Pentland develop [[augmented reality]]. In 1997, their smartglass prototype is featured on ''[[60 Minutes]]'' a ...omponents was facilitating widespread adoption and availability.<ref name="virtual trainer" /> ...
    106 KB (14,810 words) - 06:59, 7 March 2024
  • ...m|post-modern]] view whereby science is not thought to get at an objective reality. Technology policy is rarely post-modern. Its goal is the improvement of po ...d [[AT&T]] were restricting its customers from doing this like accessing [[virtual private network]] (VPNs) and using [[Wi-Fi]] [[Router (computing)|routers]] ...
    48 KB (6,669 words) - 16:28, 11 December 2023
  • ...ment support. Since the 2010s, grid parity for solar and wind has become a reality in a growing number of markets, including Australia, several European count ...w.utilitydive.com/news/propelling-the-transition-the-battle-for-control-of-virtual-power-plants-i/581875/ |archive-date=19 August 2020 |date=18 August 2020 |u ...
    53 KB (7,212 words) - 09:19, 10 February 2024
  • ...es their creditworthiness. Financial institutions like banks and insurance companies also use group profiling to detect fraud or [[money-laundering]]. Databases ...ectronics]] with ambient intelligence include [[mobile app]]s, [[augmented reality]] and [[location-based service]].<ref>{{Cite book| title=Computers, Privacy ...
    24 KB (3,442 words) - 17:30, 29 September 2023
  • ...ciently. Outdoor media transmits information via such media as [[augmented reality]] (AR) advertising; [[billboard]]s; [[blimp]]s; flying billboards (signs in ...sations that control these technologies, such as movie studios, publishing companies, and radio and television stations, are also known as the mass media.<ref n ...
    66 KB (9,788 words) - 18:07, 3 March 2024
  • ...or the educational market with the goal of turning a profit. Many of these companies are US-based and rapidly expanding into educational markets across North Am ...ances classroom learning in the utilization of blended, face-to-face, or [[Virtual school|online learning]].<ref>{{Cite news|url=http://www.edweek.org/ew/issu ...
    181 KB (24,126 words) - 13:18, 7 March 2024
  • ...f measuring electricity consumption in near real-time. This allows utility companies to charge different prices for consumption according to the time of day and ...s such as mountainous regions or areas ill-served by wireless and internet companies. ...
    67 KB (9,446 words) - 23:23, 21 February 2024
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