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- ...kills, often juxtaposed to the traditional seven liberal arts (''[[Liberal arts education|artes liberales]]''). Also called "servile" and "vulgar",<ref>See ...a|venatoria}} ([[war]]fare and [[hunting]], military education, "[[martial arts]]") ...4 KB (539 words) - 17:26, 9 February 2024
- ...th interactive and psychoactive technologies and the creative use of moist-media. -Roy Ascott, ''Technoetic Art Intellect Books 2003'' ...Arts Studio] and the Detao Masters Academy at the [[Shanghai Institute of Visual Art]]. ...3 KB (424 words) - 19:19, 6 September 2022
- ...'' is the representation or reproduction of an object's form; especially a visual representation (i.e., the formation of an [[image]]). ...the factors which must be considered when developing a system for creating visual renderings (images). In general, the links of the imaging chain include: ...9 KB (1,132 words) - 08:16, 7 August 2023
- ...inment technology|last=Bruce, Linda, 1953-|date=2006|publisher=Smart Apple Media|others=Bruce, Sam., Bruce, Jack.|isbn=978-1-58340-792-9|location=North Mank ...fe-digital-video-transformation-strategies|title=Digital Transformation in Media and Entertainment – Accenture|website=www.accenture.com|language=en|access- ...18 KB (2,524 words) - 14:44, 9 August 2023
- ...es]], [[Audio tour|audio-guides]] and [[Audiovisual education|audio-visual media]]. The process of developing a structured approach to interpreting these st ...the use of original objects, by firsthand experience, and by illustrative media, rather than simply to communicate factual information.|[[Freeman Tilden]] ...18 KB (2,407 words) - 18:33, 23 August 2022
- ...ltra HDR Image Format v1.0 |url=https://developer.android.com/guide/topics/media/platform/hdr-image-format |access-date=2023-12-19 |website=Android Develope ...cember2014ACES">{{cite news|title=ACES|publisher=Academy of Motion Picture Arts and Sciences|url=http://www.oscars.org/science-technology/sci-tech-projects ...19 KB (2,694 words) - 21:04, 23 February 2024
- ...formation, signals or messages through appropriate [[Media (communication)|media]], enabling individuals or groups to persuade, to seek information, to give ...book|title=Communication theories : origins, methods, and uses in the mass media|last=Severin, Werner J. (Werner Joseph)|date=2001|publisher=Addison Wesley ...32 KB (4,114 words) - 03:03, 19 February 2024
- ...itted to others. Most forms of explicit knowledge can be stored in certain media. The information contained in encyclopedias and textbooks are good examples ...it as the cultural capital that is available to us in the form of external media (e.g., tribal legends, folklore, nursery rhymes, books, videotapes, CD-ROMs ...32 KB (4,157 words) - 10:47, 24 February 2024
- {{About|the concept in the arts}} | ex2 = arts ...50 KB (6,868 words) - 20:31, 3 March 2024
- ...f symbols. Symbols take the form of words, sounds, [[gesture]]s, ideas, or visual [[image]]s and are used to convey other ideas and beliefs. For example, a r {{quote|A symbol{{nbsp}}... is a visual image or sign representing an idea – a deeper indicator of universal truth. ...19 KB (2,872 words) - 19:04, 4 March 2024
- ...idtown]] [[Manhattan]], [[New York City]] ([[Beaux-Arts architecture|Beaux-Arts]]); the [[Castel Béranger]] ([[Art Nouveau]]); the [[Théâtre des Champs-Ély ...?id=kH8gcJvVWfIC&pg=PA110 |year=2002|publisher=Springer Science & Business Media|isbn=978-3-540-44253-0|page=110}}</ref> "there was a three-storey building ...19 KB (2,511 words) - 02:09, 23 February 2024
- ...scovering Dieselpunk p3"/> the term has since been applied to a variety of visual art, music, motion pictures, fiction, and engineering.<ref name="Chronologi ...lopment of the genre was produced before that. Artwork (including [[visual arts]], [[music]], [[literature]], and [[architecture]]) created in the dieselpu ...44 KB (6,157 words) - 19:46, 4 March 2024
- ...d of '''digital sociology''' focuses on understanding the use of [[digital media]] as part of everyday life, and how these various technologies contribute t ...or through the interpretation of changing messages and symbols in online [[media studies]]. ...56 KB (7,718 words) - 13:20, 21 February 2024
- ...ssi Holopainen | title =Patterns In Game Design | publisher =Charles River Media | year =2004 | page =206 | url = {{Google books |plainurl=yes |id=IFQfyODK4 ...years] {{webarchive|url=https://web.archive.org/web/20140320175550/http://media.steampowered.com/apps/abrashblog/Abrash%20Dev%20Days%202014.pdf |date=2014- ...59 KB (8,100 words) - 13:49, 15 January 2024
- ...t several fields in science, technology, engineering, mathematics, and the arts. In the [[Italian Renaissance]], the idea of the polymath was allegedly exp ...., Beach, L., Bhadula, R., Fast, J., Hosey, C., ... & Podufaly, A. (2008). Arts foster scientific success: Avocations of nobel, national academy, royal soc ...38 KB (5,406 words) - 17:23, 18 February 2024
- ...ad about and understand issues pertaining to science and technology in the media. ...r curricular areas such as history, geography, social studies and language arts (Richardson & Blades, 2001). The table below summarizes the different appro ...24 KB (3,350 words) - 09:11, 10 January 2023
- ...ircuits-and-Digitalized-Flesh-2e-M-Gladden-2018.pdf|publisher=Defragmenter Media|isbn=978-1-944373-21-4|location=Indianapolis, IN|page=19|access-date=March ...'s view of posthuman, often referred to as "technological posthumanism", [[visual perception]] and digital representations thus paradoxically become ever mor ...38 KB (5,182 words) - 14:23, 30 January 2024
- ...uistics, psychology, computer technology, operations research, the graphic arts, communications, management, and other similar fields. It has both a pure s ...t materials, but these skills are being increasingly used with electronic, visual, audio, and digital materials. Information professionals work in a variety ...48 KB (6,575 words) - 00:41, 2 February 2024
- [[Casting (performing arts)|Casting]] the film proved troublesome, particularly for the lead role of D ...y 27, 2011 |archive-url= https://web.archive.org/web/20140428173457/http://media.bladezone.com/contents/film/interviews/bill-sanderson/ |archive-date=April ...136 KB (18,422 words) - 13:12, 23 February 2024
- ...niel/Documents/S4B/sem02.html|title=Semiotics for Beginners: Signs|website=visual-memory.co.uk|access-date=2017-03-26}}</ref> ...receiver. Hence, communication theorists construct models based on codes, media, and [[context (language use)|contexts]] to explain the [[biology]], [[psyc ...88 KB (12,446 words) - 23:47, 7 March 2024