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Media
and
human factors
Cognitive psychology
Externality
Evolutionary psychology
Behavioral modernity
Cognition
Mismatch
Media psychology
Media studies
Social psychology
Media practices
Betteridge's law of headlines
Gatekeeping
"If it bleeds, it leads"
Infotainment
Human-interest story
Junk food news
Least objectionable program
Soft media
Media bias
Media manipulation
Pink-slime journalism
Propaganda
Public relations
Missing white woman syndrome
News values
Sensationalism
Hot take
Spiking
Tabloid television
Yellow journalism
Attention
Attention economy
Attention inequality
Attention management
Attention span
Chumbox
Clickbait
Cognitive miser
Low information voter
Digital zombie
Phubbing
Doomscrolling
Human multitasking
Media multitasking
Mobile phones and driving safety
Smartphones and pedestrian safety
Texting while driving
Influence-for-hire
Infodemic
Information explosion
Information overload
Information pollution
Information–action ratio
One weird trick
Rage farming
Screen time
Binge-watching
Television consumption
Sticky content
Cognitive bias
/
Conformity
Availability cascade
Availability heuristic
Bandwagon effect
Confirmation bias
Crowd psychology
Mobbing
Moral panic
Mean world syndrome
Negativity bias
Peer pressure
Social-desirability bias
Social influence bias
Spiral of silence
Digital divide
/
Political polarization
Algorithmic radicalization
Youth
Echo chamber
Fake news website
Post-truth politics
United States
Filter bubble
Knowledge divide
Knowledge gap hypothesis
Political polarization in the United States
Social media use in politics
United States
2016 U.S. presidential election
2020 U.S. presidential election
Related topics
Computer rage
Criticism of Facebook
2021 Facebook company files leak
Facebook–Cambridge Analytica data scandal
Criticism of Netflix
Cultural impact of TikTok
Digital media use and mental health
Effects of violence in mass media
Fascination with death
Griefer
Mass shooting contagion
Sealioning
Social aspects of television
Social bot
Social impact of YouTube
Technophilia
Neophile
Technophobia
Violence and video games
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